Camera Shake 1.6.0f1
Reference Manual
CameraShake Member List

This is the complete list of members for CameraShake, including all inherited members.

BeginShakeGUI()CameraShakeinline
BeginShakeGUILayout()CameraShakeinline
camerasCameraShake
CancelAllShakes()CameraShakeinlinestatic
CancelAllShakes(float time)CameraShakeinlinestatic
CancelShake()CameraShakeinline
CancelShake(float time)CameraShakeinline
decayCameraShake
distanceCameraShake
EndShakeGUI()CameraShakeinline
EndShakeGUILayout()CameraShakeinline
GetComponents()CameraShakeinlinestatic
IsCancelling()CameraShakeinline
IsShaking()CameraShakeinline
Log(object message, string prefix, string type)CameraShakeBaseinlinestatic
Log(object message, string prefix, string type, Object context)CameraShakeBaseinlinestatic
LogError(object message, string prefix, string type)CameraShakeBaseinlinestatic
LogError(object message, string prefix, string type, Object context)CameraShakeBaseinlinestatic
LogException(System.Exception ex)CameraShakeBaseinlinestatic
LogException(System.Exception ex, Object context)CameraShakeBaseinlinestatic
LogWarning(object message, string prefix, string type)CameraShakeBaseinlinestatic
LogWarning(object message, string prefix, string type, Object context)CameraShakeBaseinlinestatic
multiplyByTimeScaleCameraShake
numberOfShakesCameraShake
onEndShakingCameraShake
onPostShakeCameraShake
onPreShakeCameraShake
onShakeOffsetCameraShake
onStartShakingCameraShake
rotationAmountCameraShake
Shake()CameraShakeinline
Shake(ShakeType shakeType, int numberOfShakes, Vector3 shakeAmount, Vector3 rotationAmount, float distance, float speed, float decay, float uiShakeModifier, bool multiplyByTimeScale)CameraShakeinline
Shake(System.Action callback)CameraShakeinline
Shake(ShakeType shakeType, int numberOfShakes, Vector3 shakeAmount, Vector3 rotationAmount, float distance, float speed, float decay, float uiShakeModifier, bool multiplyByTimeScale, System.Action callback)CameraShakeinline
ShakeAll()CameraShakeinlinestatic
ShakeAll(ShakeType shakeType, int numberOfShakes, Vector3 shakeAmount, Vector3 rotationAmount, float distance, float speed, float decay, float uiShakeModifier, bool multiplyByTimeScale)CameraShakeinlinestatic
ShakeAll(System.Action callback)CameraShakeinlinestatic
ShakeAll(ShakeType shakeType, int numberOfShakes, Vector3 shakeAmount, Vector3 rotationAmount, float distance, float speed, float decay, float uiShakeModifier, bool multiplyByTimeScale, System.Action callback)CameraShakeinlinestatic
shakeAmountCameraShake
shakeTypeCameraShake
ShakeType enum nameCameraShake
speedCameraShake
uiShakeModifierCameraShake
uiShakeRectCameraShake