Word Game Builder 2.0.1f2
Reference Manual
Properties | List of all members
LetterTileAnimation Class Reference

Adds animation to a letter tile. More...

+ Inheritance diagram for LetterTileAnimation:
+ Collaboration diagram for LetterTileAnimation:

Properties

AnimationClip changeAnimationClip [get, set]
 The animation clip to play when a tile changes, and its enabled state has not changed. More...
 
AnimationClip disableAnimationClip [get, set]
 The animation clip to play when a tile is disabled. More...
 
AnimationClip enableAnimationClip [get, set]
 The animation clip to play when a tile is enabled. More...
 
AnimationClip spawnAnimationClip [get, set]
 The animation clip to play when a tile spawns. More...
 
Animation tileAnimation [get, set]
 The animation component to use. If this value is not set, any animation component on this component's GameObject will be used. More...
 
- Properties inherited from WGBBase
object userData [get, set]
 Additional user data associated with this object. This is unused by default. More...
 

Additional Inherited Members

- Public Member Functions inherited from WGBBase
GetComponentFromInterface< T > ()
 Gets a component from its interface type. More...
 
GetComponentInChildrenFromInterface< T > ()
 Gets a component from its interface type, searching through this GameObject and all children. More...
 
T[] GetComponentsFromInterface< T > ()
 Gets all components from its interface type. More...
 
T[] GetComponentsInChildrenFromInterface< T > ()
 Gets all components from its interface type, searching through this GameObject and all children. More...
 
- Static Public Member Functions inherited from WGBBase
static T FindObjectOfTypeFromInterface< T > ()
 Finds the first object of interface type T. More...
 
static T[] FindObjectsOfTypeFromInterface< T > ()
 Finds all objects of interface type T. More...
 
static T InstantiateFromInterface< T > (T original)
 Instantiate a GameObject from interface type T. More...
 
static T InstantiateFromInterface< T > (T original, Vector3 position, Quaternion rotation)
 Instantiate a GameObject from interface type T at the specified position and rotation. More...
 
static void Log (object message, string prefix, string type)
 Logs a prefixed message. More...
 
static void Log (object message, string prefix, string type, Object context)
 Logs a prefixed message, with context. More...
 
static void LogError (object message, string prefix, string type)
 Logs a prefixed erorr. More...
 
static void LogError (object message, string prefix, string type, Object context)
 Logs a prefixed exception, with context. More...
 
static void LogException (System.Exception ex)
 Logs an exception. More...
 
static void LogException (System.Exception ex, Object context)
 Logs an exception, with context. More...
 
static void LogWarning (object message, string prefix, string type)
 Logs a prefixed warning. More...
 
static void LogWarning (object message, string prefix, string type, Object context)
 Logs a prefixed warning, with context. More...
 

Detailed Description

Adds animation to a letter tile.

This component must be on the same object as a letter tile.

Property Documentation

AnimationClip changeAnimationClip
getset

The animation clip to play when a tile changes, and its enabled state has not changed.

AnimationClip disableAnimationClip
getset

The animation clip to play when a tile is disabled.

AnimationClip enableAnimationClip
getset

The animation clip to play when a tile is enabled.

AnimationClip spawnAnimationClip
getset

The animation clip to play when a tile spawns.

Animation tileAnimation
getset

The animation component to use. If this value is not set, any animation component on this component's GameObject will be used.