Word Game Builder 2.0.1f2
Reference Manual
Public Member Functions | Properties | List of all members
IWildcardTileManager Interface Reference

An interface defining a manager for selecting wildcard tiles. Implementations must derive from MonoBehaviour in some form. More...

+ Inheritance diagram for IWildcardTileManager:
+ Collaboration diagram for IWildcardTileManager:

Public Member Functions

void SelectWildcardTile (ILetterTile tile, WordGameLanguage lang, IWordGamePlayer player)
 Selects the specified tile as a wildcard with the specified language and player. More...
 
- Public Member Functions inherited from IMonoBehaviour
void CancelInvoke ()
 Cancels all Invoke calls on this MonoBehaviour. More...
 
void CancelInvoke (string methodName)
 Cancels all Invoke calls with name methodName on this behaviour. More...
 
int GetInstanceID ()
 Returns the instance id of the object. More...
 
void Invoke (string methodName, float time)
 Invokes the method methodName in time seconds. More...
 
void InvokeRepeating (string methodName, float time, float repeatRate)
 Invokes the method methodName in time seconds. More...
 
bool IsInvoking ()
 Is any invoke pending on this MonoBehaviour? More...
 
bool IsInvoking (string methodName)
 Is any invoke on methodName pending? More...
 
Coroutine StartCoroutine (IEnumerator routine)
 Starts a coroutine. More...
 
Coroutine StartCoroutine (string methodName)
 Starts a coroutine named methodName. More...
 
Coroutine StartCoroutine (string methodName, object value)
 Starts a coroutine named methodName. More...
 
void StopAllCoroutines ()
 Stops all coroutines running on this behaviour. More...
 
void StopCoroutine (string methodName)
 Stops all coroutines named methodName running on this behaviour. More...
 
string ToString ()
 Returns the name of the game object. More...
 

Properties

WGBEvent onWildcardTileSelect [get, set]
 This event fires when a blank tile is selected. More...
 
- Properties inherited from IMonoBehaviour
bool enabled [get, set]
 Enabled Behaviours are Updated, disabled Behaviours are not. More...
 
GameObject gameObject [get]
 The game object this component is attached to. A component is always attached to a game object. More...
 
HideFlags hideFlags [get, set]
 Should the object be hidden, saved with the scene or modifiable by the user? More...
 
string name [get, set]
 The name of the object. More...
 
string tag [get, set]
 The tag of this game object. More...
 
Transform transform [get]
 The Transform attached to this GameObject. A component is always attached to a transform. More...
 
object userData [get, set]
 Additional user data associated with this object. This is unused by default. More...
 

Detailed Description

An interface defining a manager for selecting wildcard tiles. Implementations must derive from MonoBehaviour in some form.

Any implementation of this interface will work with other Word Game Builder classes. However, it is recommended to use the WildcardTileManager class instead.

Member Function Documentation

void SelectWildcardTile ( ILetterTile  tile,
WordGameLanguage  lang,
IWordGamePlayer  player 
)

Selects the specified tile as a wildcard with the specified language and player.

Parameters
tileThe tile to use for wildcard selection.
langThe language to use for wildcard selection.
playerThe player to use for wildcard selection.

Implemented in WildcardTileManager.

+ Here is the caller graph for this function:

Property Documentation

WGBEvent onWildcardTileSelect
getset

This event fires when a blank tile is selected.