Word Game Builder 2.0.1f2
Reference Manual
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An interface defining a manager for selecting wildcard tiles. Implementations must derive from MonoBehaviour in some form. More...
Public Member Functions | |
void | SelectWildcardTile (ILetterTile tile, WordGameLanguage lang, IWordGamePlayer player) |
Selects the specified tile as a wildcard with the specified language and player. More... | |
Public Member Functions inherited from IMonoBehaviour | |
void | CancelInvoke () |
Cancels all Invoke calls on this MonoBehaviour. More... | |
void | CancelInvoke (string methodName) |
Cancels all Invoke calls with name methodName on this behaviour. More... | |
int | GetInstanceID () |
Returns the instance id of the object. More... | |
void | Invoke (string methodName, float time) |
Invokes the method methodName in time seconds. More... | |
void | InvokeRepeating (string methodName, float time, float repeatRate) |
Invokes the method methodName in time seconds. More... | |
bool | IsInvoking () |
Is any invoke pending on this MonoBehaviour? More... | |
bool | IsInvoking (string methodName) |
Is any invoke on methodName pending? More... | |
Coroutine | StartCoroutine (IEnumerator routine) |
Starts a coroutine. More... | |
Coroutine | StartCoroutine (string methodName) |
Starts a coroutine named methodName. More... | |
Coroutine | StartCoroutine (string methodName, object value) |
Starts a coroutine named methodName. More... | |
void | StopAllCoroutines () |
Stops all coroutines running on this behaviour. More... | |
void | StopCoroutine (string methodName) |
Stops all coroutines named methodName running on this behaviour. More... | |
string | ToString () |
Returns the name of the game object. More... | |
Properties | |
WGBEvent | onWildcardTileSelect [get, set] |
This event fires when a blank tile is selected. More... | |
Properties inherited from IMonoBehaviour | |
bool | enabled [get, set] |
Enabled Behaviours are Updated, disabled Behaviours are not. More... | |
GameObject | gameObject [get] |
The game object this component is attached to. A component is always attached to a game object. More... | |
HideFlags | hideFlags [get, set] |
Should the object be hidden, saved with the scene or modifiable by the user? More... | |
string | name [get, set] |
The name of the object. More... | |
string | tag [get, set] |
The tag of this game object. More... | |
Transform | transform [get] |
The Transform attached to this GameObject. A component is always attached to a transform. More... | |
object | userData [get, set] |
Additional user data associated with this object. This is unused by default. More... | |
An interface defining a manager for selecting wildcard tiles. Implementations must derive from MonoBehaviour in some form.
Any implementation of this interface will work with other Word Game Builder classes. However, it is recommended to use the WildcardTileManager class instead.
void SelectWildcardTile | ( | ILetterTile | tile, |
WordGameLanguage | lang, | ||
IWordGamePlayer | player | ||
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Selects the specified tile as a wildcard with the specified language and player.
tile | The tile to use for wildcard selection. |
lang | The language to use for wildcard selection. |
player | The player to use for wildcard selection. |
Implemented in WildcardTileManager.
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getset |
This event fires when a blank tile is selected.