Overview
The Letter Tile Color Control component automatically controls the color of objects based on a letter tile's state.
- Note
- Required component: Letter Tile , or a component derived from ILetterTileDisplay.
- See also
- LetterTileColorControl
Properties
- Background - The background objects to control with this component. Must be a renderer, mesh filter, or game object with one of those components.
- Text - The text objects to control with this component. Must be a text mesh, GUI text, renderer, mesh filter, or game object with one of those components.
- Color Properties - The shader color properties to change, if they exist. This defaults to _Color and _TintColor.