Scrolls the parallax manager.
This function controls the global scroll value and is updated every LateUpdate().
using UnityEngine;
using System.Collections;
using ThinksquirrelSoftware.Thinkscroller;
public class ScrollWithTransform : MonoBehaviour {
private Transform myTransform;
private Vector3 oldPosition;
private Vector3 scrollVector;
void Start () {
myTransform = transform;
}
void Update () {
scrollVector = myTransform.position - oldPosition;
Parallax.Scroll(scrollVector.x, scrollVector.y);
oldPosition = myTransform.position;
}
}